Category: Developer Log

  • 011. OTK Games Expo & Beyond!

    011. OTK Games Expo & Beyond!

    Demo V3.0: The Demo is nearly done! We wanted to finish up earlier, but a few things needed to happen with Rogue Labyrinth in order for it to be ready for numerous events this Summer. Recently, there has been a lot of focus on game balance, with the goal being to encourage players to try…

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  • 009. Big Update!

    009. Big Update!

    Accompanied by a very large GIF. We have returned from PAX West, which was an incredible time for the Rogue Labyrinth team! During PAX, we showcased Rogue Labyrinth at the INDIE SIX alongside a couple dozen amazing indie games. It was a 10+ hour event and we set up 2 demo stations that had a…

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  • 007. July Update

    007. July Update

    It’s John Bond again! Here’s the July update: Over the last month, we’ve been focusing a lot on our Social Media and Store Page presence. We’ve recently done a huge overhaul of the Steam Page, including a fancy new trailer! https://store.steampowered.com/app/2412110/Rogue_Labyrinth/ We have done a micro-patch for a few things, namely changing out something we…

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  • 006. Patch V.45

    006. Patch V.45

    Hello! It’s John Bond/Kaimatten, and I’m happy to say that V.45 has been finished! The biggest thing to say about this patch is that the first act of the Labyrinth, Lantanas, is pretty much where it is going to be for the game’s Early Access. There was a lot done regarding the game’s art, and…

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  • 005. The Road to Alpha

    005. The Road to Alpha

    Hey all, it’s John Bond! I’m the game developer in charge of programming, most the pixel art, and a lot of the design to Rogue Labyrinth. In a couple weeks, V.45 will be done. This will be a pretty big deal of a patch, as that will be when we switch from making game features…

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